Starry Knight Sky
Spell Field

Starry Knight Sky

  • Archetype:
  • Starry Knight

  • View:
  • 3817




During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 44
Deck 53

Starry Knight Sky — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 53 · Meta: provisional
  • Primary role: Extender · Secondary: Utility

Why it scores here

Starry Knight Sky is a Field Spell whose text grants one extra Normal Summon per turn for a "Starry Knight" monster or a Level 7 LIGHT Dragon, plus a once-per-turn draw when a face-up Level 7 LIGHT Dragon you control returns to hand. It converts into extra board presence and a small amount of card flow, but it has no interaction and no combo-board evidence, so the score stays in the middle. Its strong deck presence (99 of the attached decks, almost all Starry Knight builds, typically 1 copy) confirms it is a practical staple, but that frequency was not used to raise the score.

Axis scores

Axis Score Evidence
Accessibility 60 Present in 99 of the attached decks at a typical 1 copy, so it is reliably included, but no combo data confirms how often it is started or searched (observed for presence; inferred for route reliability).
Combo & Conversion 45 The extra Normal Summon and the draw are clear from text, but combos_evidence has 0 boards, so the conversion into a full board is text-only inference (inferred).
Resource Economy 45 The draw is once per turn and conditional on a Level 7 LIGHT Dragon returning to hand, so the card-advantage rate is modest and conditional (verified from text).
Effect & Interaction 10 The card text contains no negation, removal, or disruption effect (verified from text).
Material Utility 5 It is a Spell, so it can never be Xyz, Link, Synchro, or Fusion material; the only value is as a field-zone effect provider (verified from text).
Resilience & Flexibility 40 It sits in the Field Zone and is exposed to field-removal and spell-removal effects, but its once-per-turn effects can repeat over several turns if it survives (inferred).
Deck-Building Efficiency 70 A single copy in most decks (avg 1.32, with 78 of 99 running one copy) is a cheap slot with no garnet or lock cost shown in the evidence (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 44, Deck ≈ 53, Meta = provisional. Modifiers: Compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Extra Normal Summon adds board presence every turn it is live
  • Draw effect rewards bouncing a Level 7 LIGHT Dragon
  • Cheap, single-slot inclusion with no lock or garnet cost shown

Weaknesses

  • No interaction or negation
  • Field Spell only, so it cannot be material
  • Draw is conditional on a specific bounce event
  • No combo-board evidence to confirm conversion

Counters / choke points

  • Field-zone removal or spell removal
  • Opponent's generic field-wipe effects

Best use

Extender with resource support (Field Spell). Decks: Starry Knight (archetype 1069), Starry Knight (archetype 860), Starry Knight (archetype 1044). Suggested copies: 1.

Evidence & gaps

  • Verified: Field Spell: one extra Normal Summon per turn for a Starry Knight monster or Level 7 LIGHT Dragon (card text); Once-per-turn draw when a face-up Level 7 LIGHT Dragon you control returns to hand (card text); Present in 99 decks, mostly at 1 copy (decks_evidence)
  • Observed: Co-occurs with core Starry Knight cards in most decks (top_partners, 84–98%); Usage statistics show 100% inclusion in the Starry Knight Master Duel archetype (usage_statistics)
  • Inferred: Extra summon converts into a practical board body in Starry Knight lines; Draw effect is a modest card-flow gain in practice
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no ruling or timing clarifications supplied for the Level 7 LIGHT Dragon bounce trigger











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