Spell
FieldStarry Knight Sky
Archetype:
Starry Knight
View:
3817
During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.
Starry Knight Sky — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 53 · Meta: provisional
- Primary role: Extender · Secondary: Utility
Why it scores here
Starry Knight Sky is a Field Spell whose text grants one extra Normal Summon per turn for a "Starry Knight" monster or a Level 7 LIGHT Dragon, plus a once-per-turn draw when a face-up Level 7 LIGHT Dragon you control returns to hand. It converts into extra board presence and a small amount of card flow, but it has no interaction and no combo-board evidence, so the score stays in the middle. Its strong deck presence (99 of the attached decks, almost all Starry Knight builds, typically 1 copy) confirms it is a practical staple, but that frequency was not used to raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Present in 99 of the attached decks at a typical 1 copy, so it is reliably included, but no combo data confirms how often it is started or searched (observed for presence; inferred for route reliability). |
| Combo & Conversion | 45 | The extra Normal Summon and the draw are clear from text, but combos_evidence has 0 boards, so the conversion into a full board is text-only inference (inferred). |
| Resource Economy | 45 | The draw is once per turn and conditional on a Level 7 LIGHT Dragon returning to hand, so the card-advantage rate is modest and conditional (verified from text). |
| Effect & Interaction | 10 | The card text contains no negation, removal, or disruption effect (verified from text). |
| Material Utility | 5 | It is a Spell, so it can never be Xyz, Link, Synchro, or Fusion material; the only value is as a field-zone effect provider (verified from text). |
| Resilience & Flexibility | 40 | It sits in the Field Zone and is exposed to field-removal and spell-removal effects, but its once-per-turn effects can repeat over several turns if it survives (inferred). |
| Deck-Building Efficiency | 70 | A single copy in most decks (avg 1.32, with 78 of 99 running one copy) is a cheap slot with no garnet or lock cost shown in the evidence (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 44, Deck ≈ 53, Meta = provisional. Modifiers: Compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Extra Normal Summon adds board presence every turn it is live
- Draw effect rewards bouncing a Level 7 LIGHT Dragon
- Cheap, single-slot inclusion with no lock or garnet cost shown
Weaknesses
- No interaction or negation
- Field Spell only, so it cannot be material
- Draw is conditional on a specific bounce event
- No combo-board evidence to confirm conversion
Counters / choke points
- Field-zone removal or spell removal
- Opponent's generic field-wipe effects
Best use
Extender with resource support (Field Spell). Decks: Starry Knight (archetype 1069), Starry Knight (archetype 860), Starry Knight (archetype 1044). Suggested copies: 1.
Evidence & gaps
- Verified: Field Spell: one extra Normal Summon per turn for a Starry Knight monster or Level 7 LIGHT Dragon (card text); Once-per-turn draw when a face-up Level 7 LIGHT Dragon you control returns to hand (card text); Present in 99 decks, mostly at 1 copy (decks_evidence)
- Observed: Co-occurs with core Starry Knight cards in most decks (top_partners, 84–98%); Usage statistics show 100% inclusion in the Starry Knight Master Duel archetype (usage_statistics)
- Inferred: Extra summon converts into a practical board body in Starry Knight lines; Draw effect is a modest card-flow gain in practice
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no ruling or timing clarifications supplied for the Level 7 LIGHT Dragon bounce trigger






